Footy Indoors
is a fast free flowing game with no out of
bounds.
There
is Strictly No:
Tackling
Pushing
Charging |
Holding
Deliberate Bumping
Tripping
Shepherding |
Punching the ball
from an opponent's possession
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A
team consists of: |
Numbers
per team |
|
U/8
- Seniors |
(8)
plus (2) interchange |
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In
Mixed competition, there must be a minimum
of three (3) Ladies on the court. |
|
In
Senior Competition, Captains can agree
to have five (5) on the court. |
In
all competitions there is
one (FF)(Full Forward) and one (FB)(Full
Back) for each team, with the number
of (C)(Centre) players making up the balance
of each team.
A
game consists of (4)
9 min. quarters with breaks in between
of 1 min. There is a (1) minute only break
between games.
There
is no time on added
to each (9) min. quarter.
Teams
kick to opposite ends after
half time.
Starting/Restarting
the game.
- The
ball-up. At the beginning of each quarter,
and after each goal is scored, the game
restarts with a centre ball-up, with one
(C) only, from each team, contesting. The
ball may only be palmed by either of the
(2) contestants, with an open hand. Is
cannot be punched or grabbed from the ruck
contest. Both contestants must have (one)
foot touching the centre line prior to
the ball up. The ruck contestants must
line up in their respective attacking halves.
- The
ball must not be impeded from reaching,
the top of its upward arc by either ruck
contestant, at the centre ball-up. At all
centre ball-ups, the (FF) & (FB) of
each team must remain in their designated
goal circles, until the ball leaves the
umpires hands.
Scoring
- Scoring
is only allowed from the attacking half
of the court, with all players able to
score points for their team except
the (FB). (see player zones). The penalty
for a breach of this rule is turn over
of possession. The player standing the
mark to be on the half line.
- The
scoring system is-: Goal (6) points Behind
(1) point Good by (FF) must "stand
out".
- A
goal is scored when the ball hits the goal
scoring zone without touching the goal
posts, directly from the foot (below the
knee) of an attacker. Play restarts
with a ball-up.
- A
behind is scored when the ball hits:
1. The
behind scoring zone, including the goal
post, by the hand, foot or otherwise of
an attacking or defending player or
2. The
goal-scoring zone, not from an attackers
foot.
Play
restarts with the (FB) kicking in from within
his goal circle. The (FF) must "stand
out".
- "Play
on" will be called, when the ball
hits the behind post.
- The
team with the highest score at the end
of the 4th quarter is the winner.
Possession
- Diving
on the ball to gain possession is prohibited.
- When
(2) players hold equal possession of the
ball, a ball up between those (2) players
is used to restart the game.
Disposal
- A
player in possession of the ball has (4)
seconds to dispose of it by either handball
or kick. In that time, the player may only
take (5) steps in the direction of their
own goals. This rule does not limit the
steps taken in any other direction. The
player in possession is not required
to bounce the ball, at any time.
- A
loose ball below shoulder height may
not be intentionally succored or knocked
forward by hand. A loose ball above shoulder
height may be knocked forward by open hand
Dispossessing
an Opponent
· A
player may attempt to dispossess an opponent
by knocking the ball from their possession
with an open hand.
Punching
or racking the ball to dispossess is strictly
prohibited.
Player
Zones
o The
(FF) & (FB) players can not at any stage
cross the half line.
o Only
the respective (FF) & (FB) can enter
the (2) goal circles, otherwise possession
is turned over.
o This
however does not limit the (FF) from scoring
from anywhere else in the attacking half.
o The
(FB) and (C) stands the mark on the edge
of the circle for a defensive circle breach
by a (C), at the point nearest the breach.
(i.e. the angle to be maintained
Free
Kicks
- A
free kick is given against any player
who makes deliberate or accidental contact,
on an opponent, or infringes on any other
rule. Contact also includes charging,
which is defend as contact on a player
not in possession of the ball, who has
both feet stationary.
- The
infringing player must "stand out" immediately.
For a free kick awarded in defense, all
other opponents must maintain a (5) metre No
Go zone from around the mark. The
position of the mark to be (5) meters
goal ward of the infringement. For a free
kick awarded in attack a teammate of the "stand
out" player may stand on the mark.
- A
play on "Advantage" is paid
to the team is possession, if the awarding
of the free kick would disadvantage the
team.
- A
player awarded possession by a free kick
must dispose of the ball by foot.
- A
(5) or (10) metre penalty, can be applied
for time wasting.
Marking
- When
a player marks the ball from a kick, the
opposing player standing the mark must
move (5) meters back from the position
the mark was taken. This must be immediate.
If after (2) requests, this has not occurred,
the offending player is told to "stand
out".
- The
ball rebounding from a net or wall "does
not" void a mark.
- There
is no minimum length a kick must
travel, for a mark to be awarded.
- A
player marking the ball may play on.
- The
awarding of a mark is always up to the
umpires discretion.
Standing
Out
- A
player requested to "Stand Out" must
stand next to the player in possession
and not defended until the disposal in
made.
- In
a "Stand Out" situation,
the player in possession can not play
on.
Get
Ride of It
- The
player with the ball must legally dispose
of it within (1) second of the umpire
calling "Get ride of it". This
will be called when a player has already
possessed the ball for more than (3) seconds.
Uncontested
High Ball (For Recreational Centre Play
only.)
- When
Footy Indoors is played without rood nets,
and the ball is falling directly vertically from
the great height, to avoid certain
player contact, the player directly under
the fall of the ball, must be allowed first
play of the ball.
Ball
in the corner
- The
first player to arrive at a loose ball
in any corner of the court has a half
metre No Go zone around them to
enable easier flow o of play. This rule
is designed to provide a safer situation
for both the attacker and defender.
Player
Interchange
o To
assist the smooth running of the game, it
is desired that all interchange and player
positions changes be contained to three
(3) breaks between quarters.
- Two
additional interchanges per team per
quarter is permitted during play however,
which must satisfy the (3) conditions
listed below:
1. It
must be a straight bib swap, no position
changes are allowed.
2. It
must be done immediately upon the scoring
of a goal by either team.
3. The
umpires must be notified as the change occurs.
- An
injured player can be interchanged at
any time, again with the umpire to be
notified.
The
blood Rule
- A
player bleeding must be immediately interchanged
and can not return until the bleeding
is controlled, cleaned and/or covered
up.
Banned
Items
· It
is strictly prohibited to wear peaked caps,
jewelry (including watched) and all other
foreign items, whilst playing. Soft protective
head gear and soft supporting joint braces
are the only exceptions permitted.
Umpire
Cards
- A set of (3) coloured plastic cards is
carried by the accredited umpire controlling
the match. The cards are shown to players
committing various rule and behavior breaches,
and they carry the following penalties-:
Green
card
Given
for a deliberate rules breach or an act
considered foolish or dangerous, at the
discretion of the umpire.
Penalty-: warning
(only one green card allowed per player,
each match).
Yellow
card
Given
to a player for deliberate act considered
to require a higher penalty than a warning,
again at the discretion of the umpire. (i.e.
holding, pushing, tackling, swearing). Also
given to a player for a (2nd) green card
offense.
Penalty-: The
player leaves the court for a minimum of
(3) minutes and is recalled at the umpires
discretion. (No replacement player is allowed).
Red
card
Given
to a player for a serious rules breach or
a (2nd) yellow card offence. (i.e. Tripping,
charging).
Penalty-: The
player is ejected from the game and takes
no further part. (No replacement player
is allowed). An automatic (2) match suspension
applies. |
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